Files

194 lines
7.0 KiB
Python

import random
import math
import game_data as gd
import copy
class Pokemon:
def __init__(self, national_pokedex_number, name, level = 1, types = [], baseStats = {}, moves = [], curr_hp = 0):
self.national_pokedex_number = national_pokedex_number
self.name = name
self.level = level
self.types = types
self.baseStats = baseStats
self.moves_dict = {}
if len(self.moves_dict) > 4:
raise ValueError("A Pokemon can only have 4 moves.")
else:
for move in moves:
if move not in gd.available_moves:
raise ValueError(f"{move} is not an available move.")
else:
self.moves_dict[move] = copy.deepcopy(gd.available_moves[move])
self.curr_hp = self.baseStats['hp']
def _get_baseStats(self):
return self.baseStats
def get_current_hp(self):
return self.curr_hp
def can_battle(self):
condition1 = self.curr_hp > 0
condition2 = False
for move in self.moves_dict:
move_usage_avail = self.moves_dict[move]['PP'] > 0
if move_usage_avail:
condition2 = True
break
else:
condition2 = False
return condition1 and condition2
def learnMove(self, move):
if len(self.moves_dict) >= 4:
raise ValueError("A Pokemon can only have 4 moves.")
else:
self.moves_dict[move] = gd.available_moves[move]
def _useMove(self, move, opponent):
win_flag = False
if move['PP'] > 0:
if random.random() < move['accuracy']:
if move['category'] == 'physical':
attack = self.baseStats['attack']
defense = opponent.baseStats['defense']
else:
attack = self.baseStats['special']
defense = opponent.baseStats['special']
stability = 1.5 if move['type'] in self.types else 1
effect = 1
critical = 2 if random.random() < self.baseStats['speed']/512 else 1
luck = random.uniform(0.85, 1.0)
modifier = stability * effect * critical * luck
damage = math.floor((( 2 * self.level + 10) / 250 * (attack / defense) * move['power'] + 2) * modifier)
opponent.curr_hp -= damage
if opponent.curr_hp < 0 or opponent.curr_hp == 0:
opponent.curr_hp = 0
win_flag = True
print(f"{opponent.name} has fainted!")
print(f"{self.name} used {move['name']} and dealt {damage} damage to {opponent.name}!")
print("CPU's Pokemon current HP: ", opponent.curr_hp)
move['PP'] = move['PP'] - 1
else:
print(f"{self.name}'s attack missed!")
move['PP'] = move['PP'] - 1
else:
print(f"{self.name} has no PP left for {move['name']}!")
return win_flag
def useMove(self, move_name, opponent):
if move_name not in self.moves_dict:
raise ValueError(f"{self.name} does not know the move {move_name}.")
else:
return self._useMove(self.moves_dict[move_name], opponent)
def print_move(self,move):
print(f"Move: {self.moves_dict[move]['name']}")
#print(f"Type: {self.moves_dict[move]['type']}")
#print(f"Category: {self.moves_dict[move]['category']}")
print(f"Power: {self.moves_dict[move]['power']}")
#print(f"Accuracy: {self.moves_dict[move]['accuracy']}")
print(f"PP: {self.moves_dict[move]['PP']}")
def get_moves(self):
return list(self.moves_dict.keys())
def checkout_move(self, move_name):
if move_name not in self.moves_dict:
raise ValueError(f"{self.name} does not know the move {move_name}.")
else:
self.print_move(move_name)
def _status(self):
print(f"Pokemon: {self.name}")
print(f"Level: {self.level}")
print(f"Types: {self.types}")
print(f"Base Stats: {self.baseStats}")
print(f"Current HP: {self.curr_hp}")
print(f"Moves: {self.moves_dict}")
def print_pokemon_info(self):
self._status()
class Trainer:
def __init__(self, name, starter_name, items = {}, is_CPU = False):
self.name = name
if is_CPU:
if starter_name not in gd.available_wild_pokemons:
raise ValueError(f"{starter_name} is not an available wild Pokemon.")
else:
self.starter = starter_name
self.active_pokemon = Pokemon(**gd.available_wild_pokemons[starter_name])
self.pokemon_list = []
self.add_pokemon(self.active_pokemon)
else:
if starter_name not in gd.available_starters:
raise ValueError(f"{starter_name} is not an available starter Pokemon.")
else:
self.starter = starter_name
self.active_pokemon = Pokemon(**gd.available_starters[starter_name])
self.pokemon_list = []
self.add_pokemon(self.active_pokemon)
self.items = items
self.is_CPU = is_CPU
def add_pokemon(self, pokemon):
if len(self.pokemon_list) >= 6:
raise ValueError("A trainer can only have 6 Pokemon.")
else:
self.pokemon_list.append(pokemon)
def get_pokemon_list(self):
return [pok.name for pok in self.pokemon_list]
def get_pokemon(self, name):
for pokemon in self.pokemon_list:
if pokemon.name == name:
return pokemon
raise ValueError(f"{name} is not in the trainer's Pokemon list.")
def can_battle(self):
for pokemon in self.pokemon_list:
if pokemon.can_battle():
return True
return False
def active_pokemon_can_battle(self):
return self.active_pokemon.can_battle()
def _change_active_pokemon(self,new_pokemon):
self.active_pokemon = new_pokemon
def get_active_pokemon(self):
return self.active_pokemon
def change_active_pokemon(self,pokemon_name):
try:
new_pokemon = self.get_pokemon(pokemon_name)
self._change_active_pokemon(new_pokemon)
print("Pokemon change successfull!")
except ValueError as e:
raise e
def update_pokemon_list(self, pokemon):
pass
def _status(self):
print('='*30)
print(f"Trainer name: {self.name}")
print(f"Starter Pokemon: {self.starter}")
print(f"Pokemon List: {[pok.name for pok in self.pokemon_list]}")
print("Active Pokemon info:")
self.active_pokemon.print_pokemon_info()
print("Detailed info of Pokemons in the list:")
print("-"*30)
for pokemon in self.pokemon_list:
pokemon.print_pokemon_info()
print("-"*30)
print(f"Items: {self.items}")
print('='*30)
def print_trainer_info(self):
self._status()