final corrections before submission
This commit is contained in:
+4
-1
@@ -1,7 +1,10 @@
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HW3/results/*
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HW3/results
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HW3/plots
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HW4/results
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HW4/plots
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HW5/results
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HW5/plots
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HW5/plots/*
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HW5/dataset.csv
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HW5/trained_model.joblib
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HW5/trained_model.joblib
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+13
-34
@@ -19,11 +19,8 @@ class Pokemon:
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raise ValueError(f"{move} is not an available move.")
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else:
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self.moves_dict[move] = copy.deepcopy(gd.available_moves[move])
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print(gd.available_moves[move]['PP'])
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print("TYPE", type(gd.available_moves[move]))
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self.curr_hp = self.baseStats['hp']
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def _get_baseStats(self):
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return self.baseStats
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@@ -49,6 +46,7 @@ class Pokemon:
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self.moves_dict[move] = gd.available_moves[move]
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def _useMove(self, move, opponent):
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win_flag = False
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if move['PP'] > 0:
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if random.random() < move['accuracy']:
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if move['category'] == 'physical':
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@@ -64,29 +62,32 @@ class Pokemon:
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modifier = stability * effect * critical * luck
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damage = math.floor((( 2 * self.level + 10) / 250 * (attack / defense) * move['power'] + 2) * modifier)
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opponent.curr_hp -= damage
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if opponent.curr_hp < 0:
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if opponent.curr_hp < 0 or opponent.curr_hp == 0:
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opponent.curr_hp = 0
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win_flag = True
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print(f"{opponent.name} has fainted!")
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print(f"{self.name} used {move['name']} and dealt {damage} damage to {opponent.name}!")
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print("CPU's Pokemon current HP: ", opponent.curr_hp)
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move['PP'] = move['PP'] - 1
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else:
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print(f"{self.name}'s attack missed!")
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move['PP'] = move['PP'] - 1
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else:
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print(f"{self.name} has no PP left for {move['name']}!")
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pass
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return win_flag
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def useMove(self, move_name, opponent):
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if move_name not in self.moves_dict:
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raise ValueError(f"{self.name} does not know the move {move_name}.")
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raise ValueError(f"{self.name} does not know the move {move_name}.")
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else:
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self._useMove(self.moves_dict[move_name], opponent)
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return self._useMove(self.moves_dict[move_name], opponent)
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def print_move(self,move):
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print(f"Move: {self.moves_dict[move]['name']}")
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print(f"Type: {self.moves_dict[move]['type']}")
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print(f"Category: {self.moves_dict[move]['category']}")
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#print(f"Type: {self.moves_dict[move]['type']}")
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#print(f"Category: {self.moves_dict[move]['category']}")
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print(f"Power: {self.moves_dict[move]['power']}")
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print(f"Accuracy: {self.moves_dict[move]['accuracy']}")
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#print(f"Accuracy: {self.moves_dict[move]['accuracy']}")
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print(f"PP: {self.moves_dict[move]['PP']}")
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def get_moves(self):
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@@ -111,7 +112,7 @@ class Pokemon:
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class Trainer:
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def __init__(self, name, starter_name, items = {"potions": 0, "pokeball": 0}, is_CPU = False):
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def __init__(self, name, starter_name, items = {}, is_CPU = False):
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self.name = name
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if is_CPU:
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if starter_name not in gd.available_wild_pokemons:
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@@ -171,28 +172,6 @@ class Trainer:
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except ValueError as e:
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raise e
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def print_items(self):
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print(f"1) Potions: {self.items['potions']}")
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print(f"2) Pokeballs: {self.items['pokeball']}")
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def use_item(self, item_name):
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if item_name not in self.items:
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raise ValueError(f"{item_name} is not an available item.")
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else:
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if self.items[item_name] > 0:
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self.items[item_name] -= 1 #use the item
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print(f"Used {item_name}. Remaining: {self.items[item_name]}")
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if item_name == "potions":
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self.active_pokemon.curr_hp += 20
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if self.active_pokemon.curr_hp > self.active_pokemon.baseStats['hp']:
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self.active_pokemon.curr_hp = self.active_pokemon.baseStats['hp']
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print(f"{self.active_pokemon.name} has been healed by 20 HP!")
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return False
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elif item_name == "pokeball":
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return True
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else:
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raise ValueError(f"You have no {item_name} left.")
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def update_pokemon_list(self, pokemon):
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pass
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@@ -203,7 +182,7 @@ class Trainer:
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print(f"Pokemon List: {[pok.name for pok in self.pokemon_list]}")
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print("Active Pokemon info:")
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self.active_pokemon.print_pokemon_info()
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print("Detailed info of Pokemons in your list:")
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print("Detailed info of Pokemons in the list:")
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print("-"*30)
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for pokemon in self.pokemon_list:
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pokemon.print_pokemon_info()
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+17
-18
@@ -1,8 +1,5 @@
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import random
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import math
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import game_data as gd
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from core import Trainer
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def Main():
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@@ -19,11 +16,11 @@ def Main():
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print(e)
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print("Please try again...")
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continue
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trainer.print_trainer_info()
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#trainer.print_trainer_info()
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cpu_trainer = Trainer(name="CPU", starter_name=random.choice(gd.available_starter_names))
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cpu_trainer = Trainer(name="CPU", starter_name=random.choice(gd.available_wild_pokemon_names), is_CPU=True)
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print(f"CPU has chosen {cpu_trainer.get_active_pokemon().name} as their starter Pokemon!")
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cpu_trainer.print_trainer_info()
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#cpu_trainer.print_trainer_info()
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continue_playing = True
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while continue_playing:
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selected_pokemon_combat_flag = False
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@@ -42,7 +39,6 @@ def Main():
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print(f"Choose a move for {player_pokemon.name} to use against {cpu_trainer.get_active_pokemon().name}:\n", player_pokemon.get_moves())
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player_move_name = input("Choose:")
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try:
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#print the move selected by the player
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print("Your selected move: ")
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player_pokemon.checkout_move(player_move_name)
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selected_combat_move_flag = True
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@@ -50,21 +46,24 @@ def Main():
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print(e)
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print("Please try again...")
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#make a combat
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#combat
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print('='*30)
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print("BATTLE RESULTS:")
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print("Your move:")
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player_pokemon.useMove(player_move_name, cpu_trainer.get_active_pokemon())
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player_pokemon.checkout_move(player_move_name)
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print('-'*30)
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print("CPU's pokemon")
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cpu_trainer.get_active_pokemon().print_pokemon_info()
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print('='*30)
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print("Continue playing? (yes/no)")
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response = input().strip().lower()
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if response != "yes":
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opponent_fainted = player_pokemon.useMove(player_move_name, cpu_trainer.get_active_pokemon())
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#player_pokemon.checkout_move(player_move_name)
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#print('-'*30)
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#print("CPU's pokemon")
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#cpu_trainer.get_active_pokemon().print_pokemon_info()
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#print('='*30)
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if opponent_fainted:
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print("You won the battle!")
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continue_playing = False
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else:
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print("Continue playing? (yes/no)")
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response = input().strip().lower()
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if response != "yes":
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continue_playing = False
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if __name__ == "__main__":
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+1
-1
@@ -178,7 +178,7 @@ class Trainer:
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raise ValueError(f"{item_name} is not an available item.")
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else:
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if self.items[item_name] > 0:
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self.items[item_name] -= 1 #use the item
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self.items[item_name] -= 1
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print(f"Used {item_name}. Remaining: {self.items[item_name]}")
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if item_name == "potions":
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self.active_pokemon.curr_hp += 20
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+3
-4
@@ -160,7 +160,7 @@ def Main():
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print("Adding potions and pokeballs to your inventory...")
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trainer.items = {"potions": 10, "pokeball": 10}
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print("Your character is ready!")
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trainer.print_trainer_info()
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#trainer.print_trainer_info()
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player_created_flag = True
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print(f"Welcome {trainer.name}! Your adventure begins now!")
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except ValueError as e:
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@@ -201,9 +201,9 @@ def Main():
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battle_prob = random.uniform(0, 1)
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print(f"Battle probability: {battle_prob:.2f}")
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if battle_prob < 0.8:
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print("A wild Pokemon appeared!")
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cpu_trainer = Trainer(name='CPU',starter_name=gd.available_wild_pokemon_names[random.randint(0,len(gd.available_wild_pokemon_names)-1)],is_CPU=True)
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print(cpu_trainer.get_active_pokemon().print_pokemon_info())
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print(f"A wild {cpu_trainer.get_active_pokemon().name} appeared!")
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#print(cpu_trainer.get_active_pokemon().print_pokemon_info())
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game_status = 'battle'
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Battle(trainer,cpu_trainer)
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else:
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@@ -224,7 +224,6 @@ def Main():
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else:
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print("You exited the Pokemon Center.")
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game_status = 'story'
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# Add Pokemon Center logic here
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elif game_status == 'pokemon_store':
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print("You are in the Pokemon Store. You can buy items here.")
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restore_items_flag = input("Type 'yes' to restore your items: ").strip().lower()
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@@ -21,7 +21,6 @@ class Pokemon:
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self.moves_dict[move] = copy.deepcopy(gd.available_moves[move])
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self.curr_hp = self.baseStats['hp']
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def _get_baseStats(self):
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return self.baseStats
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@@ -51,9 +50,6 @@ class Pokemon:
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self.moves_dict[move] = copy.deepcopy(gd.available_moves[move])
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def _compute_effect(self, move, opponent):
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#check the move type (attack) and the defending
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#pokemon type (defend) and look at effectiveness list.
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#this should be done for all type of the defending pokemon
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attack_move_type = move['type']
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defending_types = opponent.get_types()
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+4
-4
@@ -1,9 +1,9 @@
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import json
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import random
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#load moves from json file
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#eclude moves with power equal to null,
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# do not consider the effect,effects or changes fields
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#exclude moves with power equal to null,
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#do not consider the effect,effects or changes fields
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available_moves = dict()
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keys_to_skip = ['effect','effects','changes']
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with open('moves.json', 'r') as file:
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@@ -33,7 +33,7 @@ with open('pokemons.json', 'r') as file:
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for m in available_moves.keys():
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if available_moves[m]['type'] in current_pokemon_types:
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compatible_moves.append(m)
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#select two random moves
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#select two (compatible) random moves
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selected_moves = [random.choice(compatible_moves) for _ in range(2)]
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pokemons_dict[p['name']]['moves'] = selected_moves
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+7
-4
@@ -1,3 +1,4 @@
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import os
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from core import Trainer
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import random
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@@ -68,11 +69,7 @@ def Main(starter_choice,Nbattles):
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try:
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starter_name = starter_choice
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trainer = Trainer(name='edo', starter_name=starter_name)
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#print(f"{trainer.name} has chosen {trainer.starter} as their starter Pokemon!")
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#print("Adding potions and pokeballs to your inventory...")
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trainer.items = {"potions": 10, "pokeball": 10}
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#print("Your character is ready!")
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#print(f"Welcome {trainer.name}! Your adventure begins now!")
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except ValueError as e:
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print(e)
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print("Something went wrong!")
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@@ -98,6 +95,8 @@ def Main(starter_choice,Nbattles):
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def make_plots(Ngames,Nbattles):
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#SIMPLE PLOT
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if os.path.exists('plots') == False:
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os.makedirs('plots')
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cumulative_victories = np.zeros((Ngames,Nbattles))
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plt.figure(figsize=(10, 6))
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for starter_choice in gd.available_starters:
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@@ -171,6 +170,10 @@ def make_plots(Ngames,Nbattles):
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if __name__ == "__main__":
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Ngames = 500
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Nbattles = 100
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if os.path.exists('results') == False:
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os.makedirs('results')
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if os.path.exists('plots') == False:
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os.makedirs('plots')
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for starter_choice in gd.available_starters:
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for i in range(Ngames):
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print(f"Generating data for {starter_choice}, game {i}...")
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+2
-3
@@ -56,6 +56,5 @@ with open('type_effectiveness.json', 'r') as file:
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type_effectiveness.append(json.loads(line))
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type_effectiveness_df = pd.DataFrame.from_dict(type_effectiveness)
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#NOTE: from a practical point of view, since type_effectiveness is accessed many times
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#in the main code, using pandas DataFrame is not efficient. I decided to keep using dictionaries
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#for the type effectiveness. The justification arises especially if we consider
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#how long data generation will take.
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#in the main code I decided to keep using dictionaries
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#for the type effectiveness
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+5
-4
@@ -7,7 +7,6 @@ import pickle
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import matplotlib.pyplot as plt
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import numpy as np
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import os
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np.seterr(divide='raise', invalid='raise')
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#if the results folder does not exist, create it
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if not os.path.exists('results'):
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@@ -220,17 +219,19 @@ def make_plots(Ngames,Nbattles):
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plt.savefig('plots/pokemon_types_distribution.pdf')
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if __name__ == "__main__":
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Ngames = 1000
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Nbattles = 150
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print("Generating data")
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for i in range(Ngames):
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#automatic player creation (choose a random starter pokemon)
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starter_choice = random.choice(gd.available_starters)
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#print(f"Generating data for {starter_choice}, game {i}...")
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print(f"Generating data for {starter_choice}, game {i}...")
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results = Main(starter_choice = starter_choice, Nbattles=Nbattles)
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pickle_out = open(f"results/{starter_choice}_game_{i}_{Nbattles}_battles.pickle",'wb')
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pickle.dump(results,pickle_out)
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pickle_out.close()
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print("Generating plots")
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make_plots(Ngames, Nbattles)
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make_plots(Ngames, Nbattles)
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print("Finished!")
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+431
-171
@@ -1,22 +1,199 @@
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from core import Trainer
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import game_data as gd
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import random
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import copy
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import game_data as gd
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import numpy as np
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import pickle
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import joblib
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import matplotlib.pyplot as plt
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import numpy as np
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import os
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import pandas as pd
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from sklearn.model_selection import train_test_split
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from sklearn.ensemble import RandomForestClassifier
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from sklearn.metrics import accuracy_score, classification_report, confusion_matrix
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from sklearn.model_selection import RandomizedSearchCV
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from scipy.stats import randint
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from sklearn.tree import export_graphviz
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import graphviz
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np.seterr(divide='raise', invalid='raise')
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game_status = 'story'
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game_active_flag = True
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if os.path.exists('trained_model.joblib'):
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recommender_sys_avail = True
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else:
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recommender_sys_avail = False
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#if the results folder does not exist, create it
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if not os.path.exists('results'):
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os.makedirs('results')
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if not os.path.exists('plots'):
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os.makedirs('plots')
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def recommend(player_pokemon, opponent_pokemon):
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global recommender_sys_avail
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if recommender_sys_avail:
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model = joblib.load('trained_model.joblib')
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# Prepare input data
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all_pokemon_types = list(gd.available_types)
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player_ActStats = list(player_pokemon.ActStats.values())
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player_pokemon_type = player_pokemon.types
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player_pokemon_type_encoded = [1 if t in player_pokemon_type else 0 for t in all_pokemon_types]
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opponent_ActStats = list(opponent_pokemon.ActStats.values())
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opponent_pokemon_type = opponent_pokemon.types
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opponent_pokemon_type_encoded = [1 if t in opponent_pokemon_type else 0 for t in all_pokemon_types]
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input_data = player_ActStats + player_pokemon_type_encoded + opponent_ActStats + opponent_pokemon_type_encoded
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labels = build_dataset()[:-1] # Exclude the last label which is 'battle_result'
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df_to_eval = pd.DataFrame([input_data], columns=labels)
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prediction_proba = model.predict_proba(df_to_eval)
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return prediction_proba[0][1] # Returns 1 if prediction is a win, 0 otherwise, and the probability of winning
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else:
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raise ValueError("Recommender system is not available. Play NewRandomBattle once!")
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def Battle(trainer,cpu_trainer):
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global game_status
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global game_active_flag
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print(f"You are in battle against CPU's {cpu_trainer.get_active_pokemon().name}!")
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battle_active = True
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||||
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while battle_active:
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player_battle_action_selected = False
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while not player_battle_action_selected:
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print("Type the number of one of the following actions:")
|
||||
print(f"1) Attack - [Your active Pokemon - {trainer.get_active_pokemon().name}]")
|
||||
print("2) Change pokemon")
|
||||
print("3) Use item")
|
||||
print("4) Consult the Oracle")
|
||||
print("5) Run away")
|
||||
print('6) Check status')
|
||||
|
||||
try:
|
||||
action = int(input("Choose an action (1-6): ").strip())
|
||||
player_battle_action_selected = True
|
||||
except ValueError:
|
||||
print("Invalid input. Please enter a number between 1 and 6.")
|
||||
continue
|
||||
|
||||
if action == 1:
|
||||
#check if the player can sustain a battle: first check the active pokemon,
|
||||
#then check the pokemons in the list
|
||||
if not trainer.active_pokemon_can_battle():
|
||||
print("Your active pokemon cannot battle!")
|
||||
if not trainer.can_battle():
|
||||
print("You have no more pokemon that can battle! You lost the battle!")
|
||||
battle_active = False
|
||||
game_status = 'pokemon_center'
|
||||
break
|
||||
else:
|
||||
print("You have other pokemon that can battle! Please change your active pokemon!")
|
||||
continue
|
||||
|
||||
selected_combat_move_flag = False
|
||||
while not selected_combat_move_flag:
|
||||
active_pokemon = trainer.get_active_pokemon()
|
||||
cpu_active_pokemon = cpu_trainer.get_active_pokemon()
|
||||
print(f"Choose a move for {active_pokemon.name} to use against {cpu_active_pokemon.name}:\n", active_pokemon.get_moves())
|
||||
player_move_name = input("Choose:")
|
||||
try:
|
||||
active_pokemon.useMove(player_move_name,cpu_active_pokemon)
|
||||
selected_combat_move_flag = True
|
||||
#check if the opponent has been defeated
|
||||
if not cpu_trainer.active_pokemon_can_battle():
|
||||
print(f"{cpu_trainer.get_active_pokemon().name} has been defeated!")
|
||||
battle_active = False
|
||||
game_status = 'story'
|
||||
break
|
||||
|
||||
#if the opponent has not been defeated, then its the CPU turn to play
|
||||
cpu_active_pokemon_selected_move_name = random.choice(cpu_active_pokemon.get_moves())
|
||||
print(f"CPU's {cpu_active_pokemon.name} is using {cpu_active_pokemon_selected_move_name} against your {active_pokemon.name}!")
|
||||
cpu_active_pokemon.useMove(cpu_active_pokemon_selected_move_name, active_pokemon)
|
||||
|
||||
#update the player pokemon list
|
||||
trainer.update_pokemon_list(active_pokemon)
|
||||
#check if the player has been defeated
|
||||
if not trainer.active_pokemon_can_battle():
|
||||
print(f"Your {active_pokemon.name} has been defeated!")
|
||||
if not trainer.can_battle():
|
||||
print("You have no more Pokemons that can battle! You lost!")
|
||||
battle_active = False
|
||||
game_status = 'pokemon_center'
|
||||
break
|
||||
else:
|
||||
print("You have other Pokemons that can battle!")
|
||||
continue
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
print("Please try again...")
|
||||
|
||||
elif action == 2:
|
||||
print('='*30)
|
||||
print("Change active pokemon")
|
||||
print('-'*30)
|
||||
change_pokemon_success = False
|
||||
while not change_pokemon_success:
|
||||
try:
|
||||
print("Select the name of a pokemon in your list:")
|
||||
print(trainer.get_pokemon_list())
|
||||
chosen_new_pokemon_name = input('Choose...')
|
||||
trainer.change_active_pokemon(chosen_new_pokemon_name)
|
||||
change_pokemon_success = True
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
|
||||
elif action == 3:
|
||||
print("Select the item index to use:")
|
||||
trainer.print_items()
|
||||
item_selected_flag = False
|
||||
while not item_selected_flag:
|
||||
try:
|
||||
avail_items = list(trainer.items.keys())
|
||||
item_index = int(input("Choose an item index (1-2): ").strip())
|
||||
item_selected_flag = True
|
||||
is_pokeball = trainer.use_item(item_name=avail_items[item_index - 1])
|
||||
if is_pokeball:
|
||||
catch_prob = 1 - (cpu_trainer.get_active_pokemon().get_current_hp() / cpu_trainer.get_active_pokemon().baseStats['hp'])
|
||||
random_value = random.uniform(0, 1)
|
||||
if random_value < catch_prob:
|
||||
print(f"You caught {cpu_trainer.get_active_pokemon().name}!")
|
||||
trainer.add_pokemon(cpu_trainer.get_active_pokemon())
|
||||
battle_active = False
|
||||
game_status = 'story'
|
||||
else:
|
||||
print(f"{cpu_trainer.get_active_pokemon().name} escaped your pokeball!")
|
||||
except ValueError:
|
||||
print("Please enter a number between 1 and 2.")
|
||||
continue
|
||||
|
||||
elif action == 4:
|
||||
global recommender_sys_avail
|
||||
if recommender_sys_avail:
|
||||
try:
|
||||
for pokemon in trainer.pokemon_list:
|
||||
win_prob = recommend(player_pokemon=pokemon, opponent_pokemon=cpu_trainer.get_active_pokemon())
|
||||
print(f"The Oracle predicts {pokemon.name} to have {win_prob:.2f} of chances to win against {cpu_trainer.get_active_pokemon().name}.")
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
|
||||
elif action == 5:
|
||||
runaway_prob = 0.6
|
||||
random_value = random.uniform(0, 1)
|
||||
if random_value < runaway_prob:
|
||||
print("You successfully ran away from the battle!")
|
||||
battle_active = False
|
||||
game_status = 'story'
|
||||
else:
|
||||
print("You could not run away from the battle!")
|
||||
|
||||
elif action == 6:
|
||||
print('='*30)
|
||||
print("BATTLE INFO")
|
||||
print('-'*30)
|
||||
print("Your items:")
|
||||
trainer.print_items()
|
||||
print("Your pokemon list info:")
|
||||
for pokemon in trainer.pokemon_list:
|
||||
pokemon.print_pokemon_info()
|
||||
print("-"*30)
|
||||
print("CPU active pokemon info:")
|
||||
cpu_trainer.get_active_pokemon().print_pokemon_info()
|
||||
print('='*30)
|
||||
else:
|
||||
print("Invalid action. Please choose again.")
|
||||
|
||||
def RandomBattle(trainer,cpu_trainer):
|
||||
#print(f"You are in battle against {cpu_trainer.name}!")
|
||||
@@ -34,13 +211,20 @@ def RandomBattle(trainer,cpu_trainer):
|
||||
cpu_hp_evolution = []
|
||||
cpu_selected_moves = []
|
||||
cpu_damage_done = []
|
||||
zero_damage_counter = 0
|
||||
zero_damage_max_turns = 10
|
||||
while battle_active:
|
||||
#print(f"Starting battle turn {battle_turns_num + 1}")
|
||||
player_move_name = random.choice(active_pokemon.get_moves())
|
||||
player_selected_moves.append(player_move_name)
|
||||
#print(f"{active_pokemon.name} selected {player_move_name} to use against {cpu_active_pokemon.name}:\n")
|
||||
try:
|
||||
player_damage_done_value = active_pokemon.useMove(player_move_name,cpu_active_pokemon)
|
||||
|
||||
player_damage_done_value = active_pokemon.useMove(player_move_name,cpu_active_pokemon,game_status='new_random_battle')
|
||||
if player_damage_done_value == 0:
|
||||
zero_damage_counter += 1
|
||||
else:
|
||||
zero_damage_counter = 0
|
||||
#print(f"Player did {player_damage_done_value} damage with {player_move_name}")
|
||||
player_damage_done.append(player_damage_done_value)
|
||||
player_hp_evolution.append(active_pokemon.get_current_hp())
|
||||
cpu_hp_evolution.append(cpu_active_pokemon.get_current_hp())
|
||||
@@ -58,7 +242,11 @@ def RandomBattle(trainer,cpu_trainer):
|
||||
#print(f"CPU's {cpu_active_pokemon.name} is using {cpu_active_pokemon_selected_move_name} against your {active_pokemon.name}!")
|
||||
cpu_selected_moves.append(cpu_active_pokemon_selected_move_name)
|
||||
|
||||
cpu_damage_done_value = cpu_active_pokemon.useMove(cpu_active_pokemon_selected_move_name, active_pokemon)
|
||||
cpu_damage_done_value = cpu_active_pokemon.useMove(cpu_active_pokemon_selected_move_name, active_pokemon,game_status='new_random_battle')
|
||||
if cpu_damage_done_value == 0:
|
||||
zero_damage_counter += 1
|
||||
else:
|
||||
zero_damage_counter = 0
|
||||
|
||||
cpu_damage_done.append(cpu_damage_done_value)
|
||||
player_hp_evolution.append(active_pokemon.get_current_hp())
|
||||
@@ -67,7 +255,7 @@ def RandomBattle(trainer,cpu_trainer):
|
||||
|
||||
#update the player pokemon list
|
||||
trainer.update_pokemon_list(active_pokemon)
|
||||
#check if the player has been defeated
|
||||
|
||||
if not trainer.active_pokemon_can_battle():
|
||||
#print(f"Your {active_pokemon.name} has been defeated!")
|
||||
if not trainer.can_battle():
|
||||
@@ -76,12 +264,16 @@ def RandomBattle(trainer,cpu_trainer):
|
||||
battle_active = False
|
||||
break
|
||||
else:
|
||||
#print("You have other Pokemons that can battle!")
|
||||
print("You have other Pokemons that can battle!")
|
||||
continue
|
||||
|
||||
if zero_damage_counter >= zero_damage_max_turns:
|
||||
print("Zero damage detected for too many consecutive turns. Ending battle.")
|
||||
battle_active = False
|
||||
did_player_won = False
|
||||
break
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
|
||||
flag_1 = True
|
||||
#manage those cases for which the player wins in the first turn and the cpu does not play any turn
|
||||
if len(player_damage_done) == 0:
|
||||
player_damage_done = [0]
|
||||
@@ -116,112 +308,6 @@ def RandomBattle(trainer,cpu_trainer):
|
||||
}
|
||||
return battle_results
|
||||
|
||||
def Main(starter_choice,Nbattles):
|
||||
try:
|
||||
starter_name = starter_choice
|
||||
trainer = Trainer(name='edo', starter_name=starter_name)
|
||||
#print(f"{trainer.name} has chosen {trainer.starter} as their starter Pokemon!")
|
||||
#print("Adding potions and pokeballs to your inventory...")
|
||||
trainer.items = {"potions": 10, "pokeball": 10}
|
||||
#print("Your character is ready!")
|
||||
#print(f"Welcome {trainer.name}! Your adventure begins now!")
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
print("Something went wrong!")
|
||||
|
||||
game_active_flag = True
|
||||
while game_active_flag:
|
||||
all_battle_results = []
|
||||
for i in range(0,Nbattles):
|
||||
#print("You entered the Random Battle mode")
|
||||
#print("Battle #",i)
|
||||
cpu_trainer = Trainer(name='CPU',starter_name=gd.pokemons_df.index[random.randint(0,len(gd.pokemons_df.index)-1)],is_CPU=True)
|
||||
battle_results = RandomBattle(trainer,cpu_trainer)
|
||||
all_battle_results.append(battle_results)
|
||||
heal_flag = 'yes'
|
||||
if heal_flag == 'yes':
|
||||
for pokemon in trainer.pokemon_list:
|
||||
pokemon.curr_hp = pokemon.baseStats['hp']
|
||||
#print("All your Pokemon have been healed!")
|
||||
|
||||
game_active_flag = False
|
||||
#save all battle results
|
||||
return all_battle_results
|
||||
|
||||
def make_plots(Ngames,Nbattles):
|
||||
files_to_analyze = os.listdir('results/')
|
||||
|
||||
avg_damage_per_level = dict()
|
||||
for file_name in files_to_analyze:
|
||||
pickle_in = open(f"results/{file_name}",'rb')
|
||||
all_battle_results = pickle.load(pickle_in)
|
||||
pickle_in.close()
|
||||
for battle_result in all_battle_results:
|
||||
player_pokemon = battle_result['player_pokemon']
|
||||
player_pokemon_name = player_pokemon.name
|
||||
player_pokemon_level = player_pokemon.level
|
||||
player_avg_damage_done = battle_result['turn_history']['player_history']['player_avg_damage_done']
|
||||
|
||||
if player_pokemon_name not in avg_damage_per_level:
|
||||
avg_damage_per_level[player_pokemon_name] = {}
|
||||
if player_pokemon_level not in avg_damage_per_level[player_pokemon_name]:
|
||||
avg_damage_per_level[player_pokemon_name][player_pokemon_level] = []
|
||||
avg_damage_per_level[player_pokemon_name][player_pokemon_level].append(player_avg_damage_done)
|
||||
for pokemon_name in avg_damage_per_level:
|
||||
for level in avg_damage_per_level[pokemon_name]:
|
||||
avg_damage_per_level[pokemon_name][level] = np.mean(avg_damage_per_level[pokemon_name][level])
|
||||
|
||||
for pokemon_name in avg_damage_per_level:
|
||||
levels = list(avg_damage_per_level[pokemon_name].keys())
|
||||
avg_damages = list(avg_damage_per_level[pokemon_name].values())
|
||||
plt.figure(figsize=(12, 6))
|
||||
plt.bar(levels, avg_damages)
|
||||
plt.xlabel('Pokemon Level')
|
||||
plt.ylabel('Average Damage Done')
|
||||
plt.title(f'Average Damage Done per battle turn for {pokemon_name}')
|
||||
plt.xticks(rotation=45)
|
||||
plt.tight_layout()
|
||||
plt.savefig(f'plots/average_damage_per_turn_{pokemon_name}.pdf')
|
||||
|
||||
#pie chart
|
||||
available_pokemon_type_distribution = {}
|
||||
for pokemon_name in gd.pokemons_dict:
|
||||
pokemon_types = gd.pokemons_dict[pokemon_name]['types']
|
||||
for pokemon_type in pokemon_types:
|
||||
if pokemon_type not in available_pokemon_type_distribution:
|
||||
available_pokemon_type_distribution[pokemon_type] = 0
|
||||
available_pokemon_type_distribution[pokemon_type] += 1
|
||||
|
||||
encountered_pokemon_types = {}
|
||||
for file_name in files_to_analyze:
|
||||
pickle_in = open(f"results/{file_name}",'rb')
|
||||
all_battle_results = pickle.load(pickle_in)
|
||||
pickle_in.close()
|
||||
for battle_result in all_battle_results:
|
||||
encountered_pokemon = battle_result['encountered_pokemon']
|
||||
encountered_pokemon_types_list = encountered_pokemon.types
|
||||
for pokemon_type in encountered_pokemon_types_list:
|
||||
if pokemon_type not in encountered_pokemon_types:
|
||||
encountered_pokemon_types[pokemon_type] = 0
|
||||
encountered_pokemon_types[pokemon_type] += 1
|
||||
|
||||
quantities = list(encountered_pokemon_types.values())
|
||||
labels = list(encountered_pokemon_types.keys())
|
||||
plt.figure(figsize=(12, 6))
|
||||
plt.subplot(1, 2, 1)
|
||||
plt.pie(quantities, labels=labels, autopct='%1.1f%%', startangle=140)
|
||||
plt.title('Distribution of Encountered Pokemon Types')
|
||||
plt.axis('equal') # Equal aspect ratio ensures that pie is drawn as a circle
|
||||
|
||||
plt.subplot(1, 2, 2)
|
||||
quantities_base = list(available_pokemon_type_distribution.values())
|
||||
labels_base = list(available_pokemon_type_distribution.keys())
|
||||
plt.pie(quantities_base, labels=labels_base, autopct='%1.1f%%', startangle=140)
|
||||
plt.title('Distribution of Available Pokemon Types')
|
||||
plt.axis('equal')
|
||||
|
||||
plt.savefig('plots/pokemon_types_distribution.pdf')
|
||||
|
||||
def build_dataset():
|
||||
all_pokemon_types = list(gd.available_types)
|
||||
player_ActStats_labels = ["player_hp", "player_attack", "player_defense", "player_speed", "player_special"]
|
||||
@@ -229,39 +315,48 @@ def build_dataset():
|
||||
opponent_ActStats_labels = ["opponent_hp", "opponent_attack", "opponent_defense", "opponent_speed", "opponent_special"]
|
||||
opponent_type_label = ['opponent_type_' + t for t in all_pokemon_types]
|
||||
|
||||
#define a padas dataframe to store the dataset
|
||||
#define a pandas dataframe to store the dataset
|
||||
dataset_column_labels = player_ActStats_labels + player_type_label + opponent_ActStats_labels + opponent_type_label + ['battle_result']
|
||||
|
||||
if os.path.exists('dataset.csv'):
|
||||
return dataset_column_labels
|
||||
|
||||
dataset = pd.DataFrame(columns=dataset_column_labels)
|
||||
|
||||
files_to_analyze = os.listdir('results/')
|
||||
dataset_row = []
|
||||
for file_name in files_to_analyze:
|
||||
pickle_in = open(f"results/{file_name}",'rb')
|
||||
all_battle_results = pickle.load(pickle_in)
|
||||
pickle_in.close()
|
||||
dataset_rows = []
|
||||
num_of_files = len(files_to_analyze)
|
||||
for i, file_name in enumerate(files_to_analyze):
|
||||
print(f"Processing file {i + 1}/{num_of_files}: {file_name}")
|
||||
|
||||
with open(f"results/{file_name}", "rb") as pickle_in:
|
||||
all_battle_results = pickle.load(pickle_in)
|
||||
|
||||
for battle_result in all_battle_results:
|
||||
player_pokemon_ActStats = list(battle_result['player_pokemon'].ActStats.values())
|
||||
player_pokemon_type = battle_result['player_pokemon'].types
|
||||
player_pokemon_type_encoded = [1 if t in player_pokemon_type else 0 for t in all_pokemon_types]
|
||||
opponent_pokemon = list(battle_result['encountered_pokemon'].ActStats.values())
|
||||
opponent_pokemon_type = battle_result['encountered_pokemon'].types
|
||||
opponent_pokemon_type_encoded = [1 if t in opponent_pokemon_type else 0 for t in all_pokemon_types]
|
||||
battle_result_integer = 1 if battle_result['result'] else 0
|
||||
dataset_row = player_pokemon_ActStats + player_pokemon_type_encoded + opponent_pokemon + opponent_pokemon_type_encoded + [battle_result_integer]
|
||||
#append the row to the dataset
|
||||
dataset.loc[len(dataset)] = dataset_row
|
||||
player_pokemon = battle_result["player_pokemon"]
|
||||
opponent_pokemon = battle_result["encountered_pokemon"]
|
||||
|
||||
player_stats = list(player_pokemon.ActStats.values())
|
||||
player_types = [
|
||||
int(pokemon_type in player_pokemon.types)
|
||||
for pokemon_type in all_pokemon_types
|
||||
]
|
||||
opponent_stats = list(opponent_pokemon.ActStats.values())
|
||||
opponent_types = [
|
||||
int(pokemon_type in opponent_pokemon.types)
|
||||
for pokemon_type in all_pokemon_types
|
||||
]
|
||||
result = int(battle_result["result"])
|
||||
|
||||
dataset_rows.append(
|
||||
player_stats + player_types + opponent_stats + opponent_types + [result]
|
||||
)
|
||||
|
||||
dataset = pd.DataFrame(dataset_rows, columns=dataset_column_labels)
|
||||
dataset.to_csv("dataset.csv", index=False)
|
||||
|
||||
#save the dataset to a csv file
|
||||
dataset.to_csv('dataset.csv', index=False)
|
||||
return dataset_column_labels
|
||||
|
||||
def train_model(dataset_column_labels):
|
||||
from sklearn.model_selection import train_test_split
|
||||
from sklearn.ensemble import RandomForestClassifier
|
||||
from sklearn.metrics import accuracy_score, classification_report, confusion_matrix
|
||||
from sklearn.model_selection import RandomizedSearchCV
|
||||
from scipy.stats import randint
|
||||
|
||||
dataset_labels = dataset_column_labels[:-1]
|
||||
# Load the dataset
|
||||
dataset = pd.read_csv('dataset.csv')
|
||||
@@ -276,13 +371,14 @@ def train_model(dataset_column_labels):
|
||||
# Create a Random Forest Classifier
|
||||
model = RandomForestClassifier()
|
||||
param_dist = {
|
||||
'n_estimators': randint(50, 500),
|
||||
'max_depth': randint(1, 20),
|
||||
'n_estimators': randint(30, 300),
|
||||
'max_depth': randint(2, 30),
|
||||
}
|
||||
|
||||
#RandomizedSearchCV is used for parameter tuning.
|
||||
rand_search = RandomizedSearchCV(model,
|
||||
param_distributions=param_dist,
|
||||
n_iter=5, cv=5).fit(X_train, y_train)
|
||||
param_distributions=param_dist,
|
||||
n_iter=7, cv=5, n_jobs=3).fit(X_train, y_train)
|
||||
|
||||
# Train the model
|
||||
best_model = rand_search.best_estimator_
|
||||
@@ -299,8 +395,6 @@ def train_model(dataset_column_labels):
|
||||
print("Confusion Matrix:")
|
||||
print(confusion_matrix(y_test, y_pred))
|
||||
|
||||
from sklearn.tree import export_graphviz
|
||||
import graphviz
|
||||
# Visualize the first three estimators
|
||||
for i in range(3):
|
||||
tree = best_model.estimators_[i]
|
||||
@@ -313,23 +407,189 @@ def train_model(dataset_column_labels):
|
||||
graph = graphviz.Source(dot_data)
|
||||
graph.render(outfile=f"plots/tree_{i}.pdf", format='pdf')
|
||||
|
||||
return best_model
|
||||
# Save the trained model
|
||||
joblib.dump(best_model, 'trained_model.joblib')
|
||||
|
||||
def MainRandomBattle(starter_choice,Nbattles):
|
||||
try:
|
||||
starter_name = starter_choice
|
||||
trainer = Trainer(name='trainer', starter_name=starter_name)
|
||||
trainer.items = {"potions": 10, "pokeball": 10}
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
print("Something went wrong!")
|
||||
|
||||
game_active_flag = True
|
||||
while game_active_flag:
|
||||
all_battle_results = []
|
||||
for i in range(0,Nbattles):
|
||||
cpu_trainer = Trainer(name='CPU',starter_name=gd.pokemons_df.index[random.randint(0,len(gd.pokemons_df.index)-1)],is_CPU=True)
|
||||
battle_results = RandomBattle(trainer,cpu_trainer)
|
||||
all_battle_results.append(battle_results)
|
||||
heal_flag = 'yes'
|
||||
if heal_flag == 'yes':
|
||||
for pokemon in trainer.pokemon_list:
|
||||
pokemon.curr_hp = pokemon.baseStats['hp']
|
||||
|
||||
game_active_flag = False
|
||||
#save all battle results
|
||||
return all_battle_results
|
||||
|
||||
def Main():
|
||||
global game_status
|
||||
global game_active_flag
|
||||
player_created_flag = False
|
||||
while not player_created_flag:
|
||||
try:
|
||||
trainer_name = input("Enter your trainer name: ")
|
||||
print("Available starter Pokemon: ", gd.available_starter_names)
|
||||
starter_name = input("Choose your starter Pokemon: ")
|
||||
trainer = Trainer(name=trainer_name, starter_name=starter_name)
|
||||
print(f"{trainer.name} has chosen {trainer.starter} as their starter Pokemon!")
|
||||
print("Adding potions and pokeballs to your inventory...")
|
||||
trainer.items = {"potions": 10, "pokeball": 10}
|
||||
print("Your character is ready!")
|
||||
#trainer.print_trainer_info()
|
||||
player_created_flag = True
|
||||
print(f"Welcome {trainer.name}! Your adventure begins now!")
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
print("Please try again...")
|
||||
continue
|
||||
|
||||
while game_active_flag:
|
||||
if game_status == 'story':
|
||||
print("Type the number of one of the following actions:")
|
||||
print("1) Explore ")
|
||||
print("2) Pokemon Center")
|
||||
print("3) Pokemon Store")
|
||||
print("4) Show trainer data")
|
||||
print("5) NewRandomBattle")
|
||||
print("6) Exit")
|
||||
|
||||
try:
|
||||
action = int(input("Choose an action (1-6): ").strip())
|
||||
except ValueError:
|
||||
print("Invalid input. Please enter a number between 1 and 6.")
|
||||
continue
|
||||
if action == 1:
|
||||
game_status = 'explore'
|
||||
elif action == 2:
|
||||
game_status = 'pokemon_center'
|
||||
elif action == 3:
|
||||
game_status = 'pokemon_store'
|
||||
elif action == 4:
|
||||
print("Showing trainer data:")
|
||||
trainer.print_trainer_info()
|
||||
elif action == 5:
|
||||
confirm=input("Are you sure you want to start a new random battle? This will generate data and train the model. Type 'yes' to continue: ")
|
||||
if confirm.lower() == 'yes':
|
||||
print("Starting a new random battle!")
|
||||
game_status = 'new_random_battle'
|
||||
else:
|
||||
print("Cancelled starting a new random battle.")
|
||||
elif action == 6:
|
||||
print("Exiting the game. Goodbye!")
|
||||
game_active_flag = False
|
||||
else:
|
||||
print("Invalid action. Please choose again.")
|
||||
|
||||
elif game_status == 'explore':
|
||||
print("You are exploring")
|
||||
battle_prob = random.uniform(0, 1)
|
||||
#print(f"Battle probability: {battle_prob:.2f}")
|
||||
if battle_prob < 0.8:
|
||||
cpu_trainer = Trainer(name='CPU',starter_name=gd.pokemons_df.index[random.randint(0,len(gd.pokemons_df.index)-1)],is_CPU=True)
|
||||
print(f"A wild {cpu_trainer.get_active_pokemon().name} appeared!")
|
||||
|
||||
#print(cpu_trainer.get_active_pokemon().print_pokemon_info())
|
||||
game_status = 'battle'
|
||||
#before entering the battle, we predict the win probability of
|
||||
#each of the player's pokemon against the opponent's pokemon
|
||||
try:
|
||||
win_probs = []
|
||||
for pokemon in trainer.pokemon_list:
|
||||
win_prob = recommend(player_pokemon=pokemon, opponent_pokemon=cpu_trainer.get_active_pokemon())
|
||||
win_probs.append(win_prob)
|
||||
print(f"The Oracle predicts {pokemon.name} to have {win_prob:.2f} of chances to win.")
|
||||
#if all the win probabilities are below 0.5, we suggest the player to run away
|
||||
if all(prob < 0.5 for prob in win_probs):
|
||||
print("The Oracle suggests to RUN AWAY!")
|
||||
else:
|
||||
if len(win_probs) > 1:
|
||||
#find the pokemon with the highest win probability
|
||||
best_pokemon_index = win_probs.index(max(win_probs))
|
||||
best_pokemon = trainer.pokemon_list[best_pokemon_index]
|
||||
print(f"The Oracle suggests to use {best_pokemon.name}!")
|
||||
except ValueError as e:
|
||||
print("HINT: Unlock access to the Oracle by playing NewRandomBattle!")
|
||||
|
||||
Battle(trainer,cpu_trainer)
|
||||
else:
|
||||
print('-'*30)
|
||||
print("No wild Pokemon appeared.")
|
||||
game_status = 'story'
|
||||
|
||||
elif game_status == 'pokemon_center':
|
||||
print("You are at the Pokemon Center. You can heal your Pokemon here.")
|
||||
heal_flag = input("Type 'yes' to heal your Pokemons or any other key to exit: ").strip().lower()
|
||||
if heal_flag == 'yes':
|
||||
for pokemon in trainer.pokemon_list:
|
||||
pokemon.curr_hp = pokemon.baseStats['hp']
|
||||
for move in pokemon.moves_dict.keys():
|
||||
pokemon.moves_dict[move]['pp'] = copy.deepcopy(gd.available_moves_df.loc[move]['pp'])
|
||||
print("All your Pokemon have been healed!")
|
||||
game_status = 'story'
|
||||
else:
|
||||
print("You exited the Pokemon Center.")
|
||||
game_status = 'story'
|
||||
# Add Pokemon Center logic here
|
||||
|
||||
elif game_status == 'pokemon_store':
|
||||
print("You are in the Pokemon Store. You can buy items here.")
|
||||
restore_items_flag = input("Type 'yes' to restore your items: ").strip().lower()
|
||||
if restore_items_flag == 'yes':
|
||||
trainer.items = {"potions": 10, "pokeball": 10}
|
||||
print("Your items have been restored!")
|
||||
game_status = 'story'
|
||||
else:
|
||||
print("You exited the Pokemon Store.")
|
||||
game_status = 'story'
|
||||
|
||||
elif game_status == 'new_random_battle':
|
||||
Ngames = 1000
|
||||
Nbattles = 500
|
||||
print("Generating data...")
|
||||
#generate battle data only if the dataset.csv does not exist
|
||||
if not os.path.exists('dataset.csv'):
|
||||
for i in range(Ngames):
|
||||
starter_choice = gd.pokemons_df.index[random.randint(0,len(gd.pokemons_df.index)-1)]
|
||||
print(f"Generating data for {starter_choice}, game {i}...")
|
||||
results = MainRandomBattle(starter_choice=starter_choice, Nbattles=Nbattles)
|
||||
pickle_out = open(f"results/{starter_choice}_game_{i}_{Nbattles}_battles.pickle",'wb')
|
||||
pickle.dump(results,pickle_out)
|
||||
pickle_out.close()
|
||||
|
||||
print("Setting up the dataset...")
|
||||
dataset_column_labels = build_dataset()
|
||||
try:
|
||||
print("Training model...")
|
||||
train_model(dataset_column_labels)
|
||||
print("Model has been trained! Ending NewRandomBattle")
|
||||
global recommender_sys_avail
|
||||
recommender_sys_avail = True
|
||||
except Exception as e:
|
||||
print(f"An error occurred during model training: {e}")
|
||||
print("Ending NewRandomBattle without training the model.")
|
||||
game_status = 'story'
|
||||
|
||||
else:
|
||||
print("Unknown game status. Try again.")
|
||||
|
||||
if __name__ == "__main__":
|
||||
Ngames = 10
|
||||
Nbattles = 5
|
||||
print("Generating data")
|
||||
for i in range(Ngames):
|
||||
starter_choice = gd.pokemons_df.index[random.randint(0,len(gd.pokemons_df.index)-1)]
|
||||
#print(f"Generating data for {starter_choice}, game {i}...")
|
||||
results = Main(starter_choice = starter_choice, Nbattles=Nbattles)
|
||||
pickle_out = open(f"results/{starter_choice}_game_{i}_{Nbattles}_battles.pickle",'wb')
|
||||
pickle.dump(results,pickle_out)
|
||||
pickle_out.close()
|
||||
if not os.path.exists('results'):
|
||||
os.makedirs('results')
|
||||
if not os.path.exists('plots'):
|
||||
os.makedirs('plots')
|
||||
|
||||
print("Generating dataset")
|
||||
dataset_column_labels = build_dataset()
|
||||
print("Training model")
|
||||
best_model = train_model(dataset_column_labels)
|
||||
joblib.dump(best_model, 'trained_model.joblib')
|
||||
print("Ended")
|
||||
Main()
|
||||
Reference in New Issue
Block a user