homework commit
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import random
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import math
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import game_data as gd
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import copy
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class Pokemon:
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def __init__(self, national_pokedex_number, name, level = 1, types = [], baseStats = {}, moves = [], curr_hp = 0):
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self.national_pokedex_number = national_pokedex_number
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self.name = name
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self.level = level
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self.types = types
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self.baseStats = baseStats
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self.moves_dict = {}
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if len(self.moves_dict) > 4:
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raise ValueError("A Pokemon can only have 4 moves.")
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else:
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for move in moves:
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if move not in gd.available_moves:
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raise ValueError(f"{move} is not an available move.")
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else:
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self.moves_dict[move] = copy.deepcopy(gd.available_moves[move])
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print(gd.available_moves[move]['PP'])
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print("TYPE", type(gd.available_moves[move]))
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self.curr_hp = self.baseStats['hp']
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def _get_baseStats(self):
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return self.baseStats
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def get_current_hp(self):
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return self.curr_hp
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def can_battle(self):
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condition1 = self.curr_hp > 0
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condition2 = False
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for move in self.moves_dict:
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move_usage_avail = self.moves_dict[move]['PP'] > 0
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if move_usage_avail:
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condition2 = True
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break
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else:
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condition2 = False
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return condition1 and condition2
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def learnMove(self, move):
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if len(self.moves_dict) >= 4:
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raise ValueError("A Pokemon can only have 4 moves.")
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else:
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self.moves_dict[move] = gd.available_moves[move]
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def _useMove(self, move, opponent):
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if move['PP'] > 0:
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if random.random() < move['accuracy']:
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if move['category'] == 'physical':
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attack = self.baseStats['attack']
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defense = opponent.baseStats['defense']
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else:
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attack = self.baseStats['special']
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defense = opponent.baseStats['special']
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stability = 1.5 if move['type'] in self.types else 1
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effect = 1
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critical = 2 if random.random() < self.baseStats['speed']/512 else 1
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luck = random.uniform(0.85, 1.0)
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modifier = stability * effect * critical * luck
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damage = math.floor((( 2 * self.level + 10) / 250 * (attack / defense) * move['power'] + 2) * modifier)
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opponent.curr_hp -= damage
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if opponent.curr_hp < 0:
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opponent.curr_hp = 0
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print(f"{self.name} used {move['name']} and dealt {damage} damage to {opponent.name}!")
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move['PP'] = move['PP'] - 1
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else:
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print(f"{self.name}'s attack missed!")
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move['PP'] = move['PP'] - 1
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else:
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print(f"{self.name} has no PP left for {move['name']}!")
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pass
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def useMove(self, move_name, opponent):
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if move_name not in self.moves_dict:
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raise ValueError(f"{self.name} does not know the move {move_name}.")
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else:
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self._useMove(self.moves_dict[move_name], opponent)
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def print_move(self,move):
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print(f"Move: {self.moves_dict[move]['name']}")
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print(f"Type: {self.moves_dict[move]['type']}")
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print(f"Category: {self.moves_dict[move]['category']}")
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print(f"Power: {self.moves_dict[move]['power']}")
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print(f"Accuracy: {self.moves_dict[move]['accuracy']}")
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print(f"PP: {self.moves_dict[move]['PP']}")
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def get_moves(self):
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return list(self.moves_dict.keys())
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def checkout_move(self, move_name):
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if move_name not in self.moves_dict:
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raise ValueError(f"{self.name} does not know the move {move_name}.")
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else:
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self.print_move(move_name)
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def _status(self):
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print(f"Pokemon: {self.name}")
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print(f"Level: {self.level}")
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print(f"Types: {self.types}")
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print(f"Base Stats: {self.baseStats}")
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print(f"Current HP: {self.curr_hp}")
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print(f"Moves: {self.moves_dict}")
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def print_pokemon_info(self):
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self._status()
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class Trainer:
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def __init__(self, name, starter_name, items = {"potions": 0, "pokeball": 0}, is_CPU = False):
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self.name = name
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if is_CPU:
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if starter_name not in gd.available_wild_pokemons:
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raise ValueError(f"{starter_name} is not an available wild Pokemon.")
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else:
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self.starter = starter_name
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self.active_pokemon = Pokemon(**gd.available_wild_pokemons[starter_name])
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self.pokemon_list = []
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self.add_pokemon(self.active_pokemon)
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else:
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if starter_name not in gd.available_starters:
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raise ValueError(f"{starter_name} is not an available starter Pokemon.")
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else:
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self.starter = starter_name
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self.active_pokemon = Pokemon(**gd.available_starters[starter_name])
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self.pokemon_list = []
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self.add_pokemon(self.active_pokemon)
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self.items = items
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self.is_CPU = is_CPU
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def add_pokemon(self, pokemon):
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if len(self.pokemon_list) >= 6:
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raise ValueError("A trainer can only have 6 Pokemon.")
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else:
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self.pokemon_list.append(pokemon)
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def get_pokemon_list(self):
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return [pok.name for pok in self.pokemon_list]
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def get_pokemon(self, name):
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for pokemon in self.pokemon_list:
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if pokemon.name == name:
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return pokemon
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raise ValueError(f"{name} is not in the trainer's Pokemon list.")
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def can_battle(self):
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for pokemon in self.pokemon_list:
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if pokemon.can_battle():
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return True
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return False
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def active_pokemon_can_battle(self):
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return self.active_pokemon.can_battle()
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def _change_active_pokemon(self,new_pokemon):
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self.active_pokemon = new_pokemon
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def get_active_pokemon(self):
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return self.active_pokemon
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def change_active_pokemon(self,pokemon_name):
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try:
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new_pokemon = self.get_pokemon(pokemon_name)
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self._change_active_pokemon(new_pokemon)
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print("Pokemon change successfull!")
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except ValueError as e:
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raise e
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def print_items(self):
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print(f"1) Potions: {self.items['potions']}")
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print(f"2) Pokeballs: {self.items['pokeball']}")
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def use_item(self, item_name):
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if item_name not in self.items:
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raise ValueError(f"{item_name} is not an available item.")
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else:
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if self.items[item_name] > 0:
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self.items[item_name] -= 1 #use the item
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print(f"Used {item_name}. Remaining: {self.items[item_name]}")
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if item_name == "potions":
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self.active_pokemon.curr_hp += 20
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if self.active_pokemon.curr_hp > self.active_pokemon.baseStats['hp']:
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self.active_pokemon.curr_hp = self.active_pokemon.baseStats['hp']
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print(f"{self.active_pokemon.name} has been healed by 20 HP!")
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return False
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elif item_name == "pokeball":
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return True
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else:
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raise ValueError(f"You have no {item_name} left.")
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def update_pokemon_list(self, pokemon):
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pass
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def _status(self):
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print('='*30)
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print(f"Trainer name: {self.name}")
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print(f"Starter Pokemon: {self.starter}")
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print(f"Pokemon List: {[pok.name for pok in self.pokemon_list]}")
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print("Active Pokemon info:")
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self.active_pokemon.print_pokemon_info()
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print("Detailed info of Pokemons in your list:")
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print("-"*30)
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for pokemon in self.pokemon_list:
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pokemon.print_pokemon_info()
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print("-"*30)
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print(f"Items: {self.items}")
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print('='*30)
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def print_trainer_info(self):
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self._status()
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##########################
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#known moves
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##########################
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tackle = {
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'name': 'tackle',
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'type': 'normal',
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'category': 'physical',
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'power': 35,
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'accuracy': 0.95,
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'PP': 35
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}
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razor_leaf = {
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'name': 'razor leaf',
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'type': 'grass',
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'category': 'physical',
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'power': 55,
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'accuracy': 0.95,
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'PP': 25
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}
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ember = {
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'name': 'ember',
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'type': 'fire',
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'category': 'special',
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'power': 40,
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'accuracy': 1.0,
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'PP': 25
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}
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water_gun = {
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'name': 'water gun',
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'type': 'water',
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'category': 'special',
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'power': 40,
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'accuracy': 1.0,
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'PP': 25
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}
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peck = {
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"name": "peck",
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"type": "flying",
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"category": "physical",
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"power": 35,
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"accuracy": 1.0,
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"PP": 35
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}
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twineedle = {
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"name": "twineedle",
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"type": "bug",
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"category": "physical",
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"power": 25,
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"accuracy": 1.0,
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"PP": 20
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}
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available_moves = {'tackle': tackle, 'razor leaf': razor_leaf, 'ember': ember, 'water gun': water_gun, 'peck': peck, 'twineedle': twineedle}
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###########################
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#starter pokemon
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###########################
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bulbasaur = {
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'national_pokedex_number': 1,
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'name': "bulbasaur",
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'types': ["grass", "poison"],
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'baseStats': {"hp": 45, "attack": 49, "defense": 49, "speed": 45, "special": 65},
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'moves': ["tackle", "razor leaf"]
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}
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charmender = {
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'national_pokedex_number': 4,
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'name': "charmander",
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'types': ["fire"],
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'baseStats': {"hp": 39, "attack": 52, "defense": 43, "speed": 65, "special": 50},
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'moves': ["tackle", "ember"]
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}
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squirtle = {
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'national_pokedex_number': 7,
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'name': "squirtle",
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'types': ["water"],
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'baseStats': {"hp": 44, "attack": 48, "defense": 65, "speed": 43, "special": 50},
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'moves': ["tackle", "water gun"]
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}
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available_starters = {'bulbasaur': bulbasaur, 'charmander': charmender, 'squirtle': squirtle}
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available_starter_names = list(available_starters.keys())
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############################
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############################
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#wild pokemons
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############################
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caterpie = {
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"national_pokedex_number": 10,
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"name": "caterpie",
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"types": ["bug"],
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"baseStats": {"hp": 45, "attack": 30, "defense": 35, "speed": 45, "special": 20},
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"moves" : ["twineedle"]
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}
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pidgey = {
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"national_pokedex_number": 16,
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"name": "pidgey",
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"types": ["normal", "flying"],
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"baseStats": {"hp": 40, "attack": 45, "defense": 40, "speed": 56, "special": 35},
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"moves" : ["tackle", "peck"]
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}
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rattata = {
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"national_pokedex_number": 19,
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"name": "rattata",
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"types": ["normal"],
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"baseStats": {"hp": 30, "attack": 56, "defense": 35, "speed": 72, "special": 25},
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"moves" : ["tackle"]
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}
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available_wild_pokemons = {'caterpie':caterpie, 'pidgey':pidgey, 'rattata':rattata}
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available_wild_pokemon_names = list(available_wild_pokemons.keys())
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+71
@@ -0,0 +1,71 @@
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import random
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import math
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import game_data as gd
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from core import Trainer
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def Main():
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setup_complete = False
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trainer_name = input("Enter your trainer name: ")
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while not setup_complete:
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try:
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print("Available starter Pokemon: ", gd.available_starter_names)
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starter_name = input("Choose your starter Pokemon: ")
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trainer = Trainer(name=trainer_name, starter_name=starter_name)
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print(f"{trainer.name} has chosen {trainer.get_active_pokemon().name} as their starter Pokemon!")
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setup_complete = True
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except ValueError as e:
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print(e)
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print("Please try again...")
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continue
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trainer.print_trainer_info()
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cpu_trainer = Trainer(name="CPU", starter_name=random.choice(gd.available_starter_names))
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print(f"CPU has chosen {cpu_trainer.get_active_pokemon().name} as their starter Pokemon!")
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cpu_trainer.print_trainer_info()
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continue_playing = True
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while continue_playing:
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selected_pokemon_combat_flag = False
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while not selected_pokemon_combat_flag:
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print("Choose a Pokemon from your list to battle with:\n", trainer.get_pokemon_list())
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player_pokemon = input("Choose:")
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try:
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player_pokemon = trainer.get_pokemon(player_pokemon)
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selected_pokemon_combat_flag = True
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except ValueError as e:
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print(e)
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print("Please try again...")
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selected_combat_move_flag = False
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while not selected_combat_move_flag:
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print(f"Choose a move for {player_pokemon.name} to use against {cpu_trainer.get_active_pokemon().name}:\n", player_pokemon.get_moves())
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player_move_name = input("Choose:")
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try:
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#print the move selected by the player
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print("Your selected move: ")
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player_pokemon.checkout_move(player_move_name)
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selected_combat_move_flag = True
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except ValueError as e:
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print(e)
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print("Please try again...")
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#make a combat
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print('='*30)
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print("BATTLE RESULTS:")
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print("Your move:")
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player_pokemon.useMove(player_move_name, cpu_trainer.get_active_pokemon())
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player_pokemon.checkout_move(player_move_name)
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print('-'*30)
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print("CPU's pokemon")
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cpu_trainer.get_active_pokemon().print_pokemon_info()
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print('='*30)
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print("Continue playing? (yes/no)")
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response = input().strip().lower()
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if response != "yes":
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continue_playing = False
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if __name__ == "__main__":
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Main()
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Reference in New Issue
Block a user